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This article needs additional for. Please help by adding citations to. Unsourced material may be. (January 2009)ElectroplanktonNorth American box artRelease date(s)April 7, 2005January 9, 2006July 7, 2006Mode(s): E (Everyone): A (All ages): 3+/16MBElectroplankton is an developed by and published by for the.
Electroplankton is an interactive music video game developed by Toshio Iwai and published by Nintendo for the Nintendo DS handheld video game console.It was first released in Japan, and was later released in North America and Europe.This game allows the player to interact with animated plankton and create music through one of ten different plankton themed interfaces. But 2005's Electroplankton from Japanese installation artist Toshio Iwai is less of a game and more of a.
It was first released in, and was later released in. This game allows the player to interact with animated and create music through one of ten different plankton themed interfaces. The first-run edition of Electroplankton in came bundled with a set of blue colored ear bud.
Contents.Game modesThe game offers two game modes — Performance and Audience. The Performance mode is considered to be the more significant portion of Electroplankton, allowing the user to interact with the plankton through use of the,. Audience mode simply allows the user to put down the system and enjoy a continuous musical show put on by all of the plankton, although the user can interact with the plankton just like in Performance mode. Audience mode is like a demo mode in some other games.Plankton. This section is written like. Please help from a descriptive, and remove advice or instruction. (March 2008)Tracy/Trapy There are six Tracies/Trapies.
Drawing lines on the screen creates triangles. A Tracy/Trapy will follow those triangles, making sound as it crosses over each one. The pitch varies with the direction that the triangle points in, and each color of Tracy/Trapy has its own unique voice.
Pressing left decreases the tempo; pressing right increases it. Press select to stop them all from moving. Hanenbow Drag the leaf in the water to direct where the Hanenbow launch. Drag other leaves to change their directions. Hanenbows will launch out of the leaf in the water in the direction that it is pointing in and bounce off of the leaves, making noises depending on where on the leaf they hit.
As Hanenbow continue to hit leaves constantly, the leaves will turn yellow, then orange, then red, changing the sounds that they make as they go. When they all turn red simultaneously, a flower will appear on top of the plant. Press A to see the angle of the leaves, press up to launch a Hanenbow manually, left to lower the launch tempo, right to heighten it, and down to reset the tempo to default. Press select to change the set-up of the leaves between four variations. Hanenbow also appeared as a stage in. Luminaria There are four Luminaria. Poke a Luminaria to activate it.
The red Luminaria sounds like a piano and is super fast. The yellow Luminara sounds like a and is slightly slower than the red. The green Luminaria sounds like a and moves slowly. The blue Luminaria sounds like a and moves slowest of all.
Luminaria exist on an arrowed grid and always follow the arrows. When a Luminaria crosses an arrow, it will make a sound and move in the direction that that arrow is pointing in; the sound that it makes depends on which arrow, with the upper-left being the lowest pitch and the lower-right being the highest pitch. Poking the arrows makes them spin clockwise; holding down on an arrow makes it spin continuously. Pressing left and right makes all arrows face the same way, and rotates all arrows counterclockwise and clockwise, respectively.
Pressing up and down cycles through the game's preset patterns for the arrows. Once a Luminaria has been started, it can never be stopped, but the grid can be reset and all Luminaria stopped simultaneously by pressing Select. Sun-Animalcule Tapping the field places a seed at that point. Putting a seed onto a certain location on the field will turn it into a Sun-Animalcule that shines and makes sound at a specific rhythm. A seed at morning, noon, and evening turns into a sun; a seed at night or late night turns into a moon. Each of these phases of the day lasts precisely one minute, although time can be accelerated by pressing right, or rewound by pressing left. As Sun-Animalcule shine, they continue to grow and will eventually disappear.
Tapping a Sun-Animalcule makes it disappear, and pressing Select makes them all disappear at once. Rec-Rec There are four Rec-Rec. They swim repeatedly from the right side of the screen to the left, and loop back around. Tap one of the Rec-Rec to make it eat four seconds of sound (coming in from the DS' microphone) on the next loop. Rec-Rec play the sounds that they have eaten in a loop.
Pressing right or left increases or decreases the speed at which the Rec-Rec swim and play their sounds. Pressing up or down changes the background beat. Pressing Select empties all of the Rec-Rec at once. Nanocarp There are sixteen Nanocarp. Tapping anywhere on the screen creates a ripple, and pressing any of the four directional buttons makes a wave in that direction.
When a Nanocarp is touched by a wave, it will make a sound depending on how high or low it is on the screen. Nanocarp will slowly swim around; to reorganize them, the player must use one of the many sound commands (which involve clapping, blowing, or singing into the DS's microphone) available. These commands are too numerous to list here, but they can be found in the game's manual.
Lumiloop There are five Lumiloop. Spinning them with the stylus causes them to emit a steady tone and produce a ring of light. Each one emits a different tone when spun clockwise or counterclockwise. Once spun up to full speed, they are at their loudest and will continue to spin steadily for about 30 seconds.
They all come in different colors, each of which has its own pair of tones. When two or more play at the same time, they emit tones in perfect harmony. Marine-Snow There are no fewer than 35 Marine-snow. Tapping on any of them makes that Marine-Snow make a sound. Tapping on another one will not only cause that one to make a sound, but it will also switch places with the one that was tapped before, and this will repeat indefinitely.
Each Marine-Snow has its own note that it plays. The Marine-Snow can be 'played' with either repeated taps or long strokes, the game will register both.
Over time, the Marine-Snow will slowly swim back to their starting positions, and the player can press A to speed this up. Pressing Select cycles through the four different instruments and the three different starting formations. Beatnes There are five Beatnes. Each Beatnes consists of ten segments, a head, eight diamond-shaped spinal portions, and larger diamond for the tail.
Each Beatnes has a differently shaped head. A song from a NES/Famicom game plays in the background. Tapping any segment of a Beatnes causes it to make a sound. The head and tail of a Beatnes make a sound effect, and the spinal portions create musical notes in different instruments. All of the sound effects and notes are made to sound like they were made with the original NES sound chip. After tapping out a sequence of notes, each Beatnes remembers what was tapped out and plays it again five more times. Pressing Select cycles through the four different selections, which vary in background music and sounds.
Pressing the left and right directional buttons increases and decreases the speed of the song and the movement of the Beatnes. Volvoice Volvoice is best described as a simple sound manipulation program. Tapping the main body of the Volvoice lets it record up to 8 seconds of sound.
It then plays back the sound in different ways, depending on its shape; you can make the Volvoice change shape by tapping one of the icons located around the screen or by using the control pad. Left scrolls to the icon on the left and right scrolls to the icon on the right. Tapping the little orb at the tip of the Volvoice's flagellum will zap its memory. DevelopmentThe developers considered including a save function, but opted not to because they wanted for the players to enjoy the game both extemporarily and viscerally. They felt that if a save function were included then the game would be used more as a tool, where the player had to open several additional menus and windows or have to input file names to save. Another reason was that it would require large volume of flash ROM and would take a long time to save and read the data in order to save the voice files for Volvoice and Rec-Rec. Reception.
8.0 out of 10 (80%).: 8.5 out of 10 (85%). 7.0 out of 10 (70%).: 78%One of the most common complaints concerning Electroplankton is that the game offers no true way to save the audio created by the player. Absolutely no data is recorded onto the game cartridge at any time, which can be frustrating to a player who manages to compose a particularly elaborate or quality piece.
Although this problem can be overcome by connecting an audio recording device, such as a or a, to the headphone jack of the Nintendo DS, this solution isn't practical for the average player.Another commonly addressed issue is the fact that Electroplankton does not offer enough options to suit the tastes of many players. The game allows players to create music with only one type of 'plankton' at a time, in effect limiting the user to using only a small amount of similar sound effects to create their work. This prevents a player from enjoying the same amount of versatility that one might find in a traditional music creation program. Release and importingElectroplankton has developed a niche following around the entire globe. The title made its first public appearance at the 2005, and later, an appearance at the 2005 show, but from then until October 19, 2005, details about the game's release outside of Japan remained somewhat vague.
However, on October 19, 2005, revealed Electroplankton's release date in North America: January 9, 2006, with sales of the game limited to online retailers and the store in, though some retailers may carry the game if they choose to. It was released in Europe on July 7, 2006.
Nonetheless, Electroplankton is an import friendly game for most people, mainly because of both its simple menu and its light use of the.This trend for import was heightened in Europe, due to the release date (April 21, 2006) having been chaotically postponed to July 7, 2006. As a consequence, certain European gamers preferred importing the game rather than waiting any longer, or risking deception if the game, already in a bad shape for European release, was not released at all. A release was planned by Nintendo Australia in late 2006 but never eventuated due to, according to NoAus representatives, not enough space in the release schedule. Release as DSiWareOn July 6, 2009, Nintendo announced that Electroplankton would be re-released in Japan, as part of the service exclusive to the system. Each 'instrument' is available to buy separately for 200 Nintendo Points each.Tracy (renamed Trapy), Hanenbon, Nanocarp, and Beatnes were released on July 11, while Rec Rec and Lumiloop were released on July 22. Luminaria and Sun Animalcule were released August 5, and Marine Snow and Volvoice were released August 26, 2009.In North America, all 10 Electroplankton were released in November 2009. Trapy, Hanenbow, Rec-Rec, Nanocarp, and Beatnes were released on November 9, while Luminaria (renamed Luminarrow), Sun-Animalcule, Lumiloop, Marine-Snow (renamed Marine-Crystals), and Volvoice (renamed Varvoice) were released November 23.In the PAL region, the first two Electroplankton were released on January 15, 2010, which were Beatnes and Hanenbow.
The next two were released on January 22, 2010, which were Nanocarp and Trapy. The next two released were Luminarrow and Sun-Animalcule on January 29, 2010. Rec Rec and Lumiloop were added on February 12, 2010 and the last two minigames Marine-Crystals and Varvoice, were released on February 26, 2010. In other media. Electroplankton is represented in Super Smash Bros.
Brawl with its own stage called 'Hanenbow' that is based on the Hanenbow feature.See also., a game for the by Electroplankton designer, which is notable for developing the concept of the musical in 1987., an unreleased game for the that was created by Electroplankton designer Toshio Iwai., a game, also designed by Iwai, that the irreleased Sound Fantasy was converted into., a digital musical instrument created by Electroplankton designer Toshio Iwai. Tenori-on's interface is similar to some of the Electroplankton modes., a music game developed by Nintendo for the Nintendo DS.References. Retrieved 2009-04-09. ^. ^ Nintendo of America 9 November 2009. Retrieved 9 November 2009. Nintendo of America.
23 November 2009. Retrieved 23 November 2009.External links. (US/English). (Japan/Japanese). (European/Language choice incl.
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Product Information. Designed by Japanese interactive media artist Toshio Iwai (Otocky, SimTunes), Electroplankton turns the Nintendo DS into a highly interactive audio-visual toy. Something of a cross between a life simulation and DJ software, the program allows players to create their own music, complete with dynamic visual-effect accompaniment, by using the touch screen to manipulate cute little 'plankton' characters and their various environments. Each of the ten electroplankton modes allows for distinct aural patterns, including one that can be used as a sampler, repeating whatever noise it captures through the DS microphone. Electroplankton ReviewElectroplankton is a simple music tool, that let's you use one out of ten different Electroplankton to make music. It's not a game, it doesn't have an objective. You simply sit back, relax, and enjoy the simplicity of what you do with the stylus.The game is simple to start.
You are greeted with a menu that has two options. Performance Mode, and Audience Mode. Selecting Performance Mode allows you to choose one of ten Electroplankton, and start making music. Audience Mode is a fifthteen minute demo spanning across all ten Electroplankton, that make music for you. This demo is interactive, which means you can jump in at any time if you feel you want to mix things up.Each Electroplankton has a unique way of making music, aswell as a different tone.
Such as Lumiloop, which consist of five of them, in where you use to stylus to spin them, while doing so, each admit a different relaxing 'hum' the faster you spin them. Or Rec-Rec, which allows you to add your own voice into the mix.Electroplankton is more of a toy, or music tool. It's not a game.
It never was intended to have an objective. It's a rare gem that shouldn't be overlooked by collectors. There is endless ways on how you can use Electroplankton when it comes to making music. All it takes is some thought, patients, a DS, stylus, and some imagination. The rest is completely up to you, while you make the Electroplankton do the work. Cute, but repetitiveWe bought Electroplankton, because we heard how popular the title had become in Japan and were anxious to try it. It is very cute, and is a fun diversion when you have a few minutes to play.
It is not a 'game' per say because no score is kept, and you can never beat it. Instead, it is fun to use your stylus, and voice features to move the electroplankton to create your own music.
You can hook the game up to your stereo and play your electroplankton music around the house.I have not found a way to store the music, so basically everytime you play, you are starting over with a new song to play. In this respect, that makes the game pretty repetitive. We stopped playing the game after about 2 weeks of novelty wore off. Good for younger children, fun for adultsWe were looking for a DS game that our younger son could play that didn't involve a lot of reading or quick running/jumping moves. Electroplankton isn't a game per se, but an opportunity to manipulate little creatures to make music.
Also, it makes use of the microphone feature of the DS, so you can record your voice and incorporate it into some of their songs. It's visually entrancing and and the techno/relaxing electronic songs are pretty good. An older child would get bored with this game VERY quickly, but my younger one is taken with the cute little creatures and ability to manipulate them. Game or no game?i read a review for this game while it was in transit to my home (before i had ever played it) that kind of summed up Electroplankton.
It said 'why pay $35 for a DS feature demonstration game card?' (something like that) You can't truthfully call Electroplankton a game. Being employed in the music biz, this 'game's' musical theme seemed very appealing to me.But, after playing for about 30 minutes, I was like 'is that it?'
The 'game' has 10 sections where you manipulate the electroplankton to play different types of music. You might slide the stylus across the screen, poke the screen,or even use the mic to actually record your voice into the DS. One section litarally has you spin circles around to make a sound similar to rubbing the top of a wine glass-that's all you do! Reasons to buy thi s game-consider it digital art with interesting sounds and visuals-and this game was allegedly put out in limited quanities. If you want something different, or you are a collector-buy Electroplankton.
Great fun, innovative use of Nintendo DS's capabilitiesThis is great fun. While not a game, it is a great music 'toy' or enhancement for the DS. Makes good use of the touch screen, has great visuals, and very soothing chill out music. It's not challenging, pretty much anyone can jump in and be making groovy sounds without any work. Great for young and old - though hardcore gamers probably would put their money somewhere else, if they had it they'd enjoy it. It's much more effective if you use earphones or headphones, the effect of the swirling sounds is much better this way.
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